#include "Rp2MaterialEffect.h"

using namespace Rp2;

RP2_IMPLEMENT_RTTI(Rp2, MaterialEffect, ShaderEffect);
RP2_IMPLEMENT_DEFAULT_NAME_ID(MaterialEffect, ShaderEffect);

//---------------------------------------------------------------------------------------------------
MaterialEffect::MaterialEffect()
	:
	ShaderEffect(1)
{
	m_kVShader[0] = new VertexShader("Material");
	m_kPShader[0] = new PixelShader("PassThrouth4");
}
//---------------------------------------------------------------------------------------------------
MaterialEffect::~MaterialEffect()
{
}
//---------------------------------------------------------------------------------------------------
